An app that lets you create sprites and sprite animations for your 2D game. Unlike most sprite animation apps that create each frame as a single complete image, Spriter uses the “modular” method that breaks the animation down into many small, re-useable images (such as body parts). This approach means you’ll be spending much less time redrawing all your keyframes when you want to make a single small tweak. Spriter is currently in beta and free to download for Mac, Windows and Linux or you can buy the Pro version at a discount before the app is released. […]
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A fully featured OpenGL Shading Language editor for iPhone and iPad. Shaderific lets you create your own vertex and fragment shaders using GLSL for OpenGL ES 2.0 and OpenGL ES 3.0 and compile them on your iOS device. You can tweak your shader code and the values of the uniforms and see the effects immediately rendered in the app. The app’s feature list is huge and includes a built in GLSL reference, and loads of sample shaders, objects and textures for you to get started with. […]
A Mac app that makes it easy to create custom particle emitter classes (CAEmitterCell and CAEmitterLayer). You just drop in your particle image then adjust the emitter effect using the sliders and view the live preview in the built-in iOS simulator. Once you’re happy with the effect you can export it as .h and .m files ready to be imported into your project. Really simple and easy but can save lots of time. […]
A bitmap font editor for Mac that makes creating good looking font textures for games a breeze. You can create textures from any of the fonts on your Mac or import any font file, and customise the look with colour, shadows and stokes. It can be used from the command line and supports many of the popular frameworks, including Cocos2D, Moai, Sparrow and Corona. […]
A particle effects editor for Mac that offers 48 configurable properties to create custom particle effects for games. It supports many of the popular frameworks, including Cocos2D, Moai, and Sparrow. You can also share your particle effects in the massive online library or use effects created by other users. […]