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CodeEdit

Open SourceIDEXcode

iOS Dev Tools Editor Max Ott
Editor's Notes

Very interesting project to keep an eye on! I think there is a lot of room for innovation in this space, but it's definitely not a small endeavour. Putting the developer front and center while keeping the app open source could definitely lead to a huge adoption!

CodeEdit Overview

Mission
Our goal is to develop an app that looks and feels like it was designed and developed by Apple. We think there is room to really streamline the developer experience. Something that Xcode has done. We want to offer users an IDE experience while staying lightweight. To gain maximum adoption, CodeEdit should be open source, free to use, and supported by the community.

Motivation
Developers that use a Mac shouldn't be forced to use an app from the other guys. Yes, these other editors have growing communities and infrastructure around extensions, and have seen incredible adoption that satisfies the needs of most developers. However, comparable editors are built on Electron. This is a huge limitation because it cannot utilize all system resources to it's fullest potential.

Electron requires a Chromium instance in order to run. This can mean massive performance losses and high RAM usage even for small apps built on it. Additionally, the overall code footprint is much larger and animations are slower. More frames are lost and things like window resizing feels laggy. Native apps are smooth as butter and better utilize all system resources for better performance and better reliability. For more information on this, we'll point you to a fantastic article by the nice folks at Remotion.

Xcode offers this native experience and it feels right at home on the Mac but it mostly just supports projects written for Apple platforms. There are many projects not written for Apple platforms that deserve that same macOS-native experience as developers get in Xcode.

This lead to the creation of this concept. We'd like to take this concept and make it a reality.

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